Novi nastavak popoularnog RPG serijala izlazi 11.11.2011. (kakav datum ha?) za PC, X360 i PS3. Radnja se odvija nekih 200 godina nakon Obliviona, i seli se iz Cyrodiila u hladnu severnu provinciju Skyrim. Igrac ce se naci u kozi poslednjeg zivog Dragonborna (lovca na zmajeve). Iz ovoga se, je l' te, da zakljuciti da ce biti i zmajeva, koji ce biti kljucni sastojak ove igre. Ovo bi trebalo da bude obavezno stivo za sve igrace, a narocito ljubitelje PRG zanra.
Mnogo poboljsanja u odnosu na Oblivion je najavljeno. Evo liste nekih od njih:
18 skills in total, 3 less than Oblivion.
Five 'massive' cities.
Your character is the last known remaining Dragonborn, a dragon hunter.
Your mentor, Esbern, is a Nord member of the Blades, possibly the last one left, he is voiced by Max Von Sydow, who did the narration for the teaser.
Some new creatures include mountain giants, frost giants, mammoths and sabretoothed tigers.
You can do more stuff in cities, for example, craft weapons, chop wood and even cook.
Dragons will exist as hostile enemies, and there will be plenty of fights with them, not just the boss battles.
Bethesda has hired many more voice actors to keep the NPC dialogue fresh.
When engaging in dialogue, it no longer zooms in on the person you're speaking to, they can walk around and do things while talking to you, occasionally glancing at you.
The NPC's are much more dynamic, for example, if you drop a weapon inside a city, a young boy may pick it up, run after you, and ask if you dropped it.
Another example of the same event is two men find the weapon and then fight over who gets to keep it.
The Oblivion kind of enemy leveling & loot leveling is out, the one in Skyrim is more like the one in Fallout 3, which in turn is more like in Morrowind.
Fast Travel is still in.
Bow & Arrow is now more powerful, but slower to use.
It seems they have cut out picking a clas in the beginning, citing their reasons as "it's stupid to force to player to predict the way they will play a game they've never played before".
There is no level cap, however after level 50, it takes a lot longer to gain experience.
Every time you level, you recieve a boost in health, and you can select whether to boost your Magicka or Fatigue.
You also select a Perk like in Fallout3.
Improved 3rd person view.
You can dual wield with almost any type of combination like a dagger in your left hand, a sword in the other, a dagger in each hand, a mace in one hand, fireball in the other.
Combat has been made more tactical and engaging, Bethesda has put a lot of time into making the weapons feel real in your hands.
They've tried to kill off 'cheap' combat tactics such as backpedaling, when walking backwards you're not fast enough to keep your distance from your opponent and at the same time attack him.
The new Radiant Story feature will tailor the sidequests found in the world to your kind of play.
For example, if you've gone around killing a lot of vampires, a woman may approach you in a town, asking you to clear out a cave of Vampires.
The game will then look at your playing history, see which caves you have entired, then select a cave you haven't visited for the quest.
Enchantment is a new skill.
There are kids in the game, not known if they are killable.
There are 10 races, most likely the same 10 that were in Oblivion, however the only two confirmed ones so far are Dark Elf and Nord.
You can choose to remove the HUD while you play. (Health, Magicka, Fatigue meter, equipped weapon & selected magic, compass (not confirmed to be in) etc.
There is civil war in Skyrim, it is just starting as the game begins.
The new engine enables much more fluid running water, dynamic shadows and more vibrant trees, with each individual branch and leaf being more 'alive'.
The faces in the new game look much, much better.
Your character, the dragon hunter / Dragonborn, was blessed by the Gods, as were the other Dragonborns, to be able to fight on equal terms with dragons.
As such, you have special spells.
The Godlike dragon Alduin is known as the World-Eater, and it is feared that he is coming to end the world in Skyrim.
Each race is according to Bethesda going to look a lot more distinct.
Shields can now be used as a weapon, pushing your opponent back.
Weapons have finishing moves, which are most likely unlocked as your progress in the weapons skill, think Fable 3, so progressing your blade skill will unlock finishing moves for long swords, etc.
The finishing moves are all unique to the creature you are fighting as well as the weapon you are using.
There are 85 spells in total.
The Draw Distance has been improved with the new engine.
Snow can be seen falling dynamically, not just as a basic texture on the ground.
The game takes place 200 years after Oblivion.
Beards & facial hair is in.
Character customization as a whole has been improved and you can now edit body features
Known returning creatures are zombies, skeletons, wolves, horses, elk.
Some more new ones are trolls and giant spiders.
You can now sprint at the cost of your fatigue.
Dungeons are said to be a lot more unique in Skyrim, should be less repetetive.
Landscapes are also said to be more unique, it's not just going to be snow, as previously thought.
There will be rivers, forests and such.
Screenshots (stvarno izgleda prelepo):
I za kraj "kafana kod Stanoja". Bez nje se ne moze.
A evo i kako sve to izgleda in motion:
Edited by Digitro, 02 August 2013 - 02:32 PM.